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Anti-Grain Geometry (AGG) is an Open Source, free of charge graphic library, written in industrially standard C++. AGG doesn't depend on any graphic API or technology. Basically, you can think of AGG as of a rendering engine that produces pixel images in memory from some vectorial data. But of course, AGG can do much more than that. The ideas and the philosophy of AGG are: * Anti-Aliasing. * Subpixel Accuracy. * The highest possible quality. * High performance. * Platform independence and compatibility. * Flexibility and extensibility. * Lightweight design. * Reliability and stability (including numerical stability).