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--- source/cController.cpp.orig 2018-06-22 20:39:57 UTC
+++ source/cController.cpp
@@ -182,16 +182,16 @@ void cController::attackEnemy() {
cObject* target = cWorld::instance->mIndex[entity];
if (mDevice->inTargetRange() < 0.01) {
- mDevice->do_aimFor(NULL);
+ mDevice->do_aimFor(0);
pop();
return;
}
if (target == NULL) { // Target disappeared
- mDevice->do_aimFor(NULL);
+ mDevice->do_aimFor(0);
pop();
return;
} else if (target->hasRole(DEAD)) {
- mDevice->do_aimFor(NULL);
+ mDevice->do_aimFor(0);
pop();
return;
}