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--- icarus/core/core.cpp.orig 2017-01-23 13:51:10 UTC
+++ icarus/core/core.cpp
@@ -1,18 +1,18 @@
Icarus::Icarus() {
- database.famicom = BML::unserialize(string::read(locate("Database/Famicom.bml")));
- database.superFamicom = BML::unserialize(string::read(locate("Database/Super Famicom.bml")));
- database.masterSystem = BML::unserialize(string::read(locate("Database/Master System.bml")));
- database.megaDrive = BML::unserialize(string::read(locate("Database/Mega Drive.bml")));
- database.pcEngine = BML::unserialize(string::read(locate("Database/PC Engine.bml")));
- database.superGrafx = BML::unserialize(string::read(locate("Database/SuperGrafx.bml")));
- database.gameBoy = BML::unserialize(string::read(locate("Database/Game Boy.bml")));
- database.gameBoyColor = BML::unserialize(string::read(locate("Database/Game Boy Color.bml")));
- database.gameBoyAdvance = BML::unserialize(string::read(locate("Database/Game Boy Advance.bml")));
- database.gameGear = BML::unserialize(string::read(locate("Database/Game Gear.bml")));
- database.wonderSwan = BML::unserialize(string::read(locate("Database/WonderSwan.bml")));
- database.wonderSwanColor = BML::unserialize(string::read(locate("Database/WonderSwan Color.bml")));
- database.bsMemory = BML::unserialize(string::read(locate("Database/BS Memory.bml")));
- database.sufamiTurbo = BML::unserialize(string::read(locate("Database/Sufami Turbo.bml")));
+ database.famicom = BML::unserialize(string::read(locateShared("Database/Famicom.bml")));
+ database.superFamicom = BML::unserialize(string::read(locateShared("Database/Super Famicom.bml")));
+ database.masterSystem = BML::unserialize(string::read(locateShared("Database/Master System.bml")));
+ database.megaDrive = BML::unserialize(string::read(locateShared("Database/Mega Drive.bml")));
+ database.pcEngine = BML::unserialize(string::read(locateShared("Database/PC Engine.bml")));
+ database.superGrafx = BML::unserialize(string::read(locateShared("Database/SuperGrafx.bml")));
+ database.gameBoy = BML::unserialize(string::read(locateShared("Database/Game Boy.bml")));
+ database.gameBoyColor = BML::unserialize(string::read(locateShared("Database/Game Boy Color.bml")));
+ database.gameBoyAdvance = BML::unserialize(string::read(locateShared("Database/Game Boy Advance.bml")));
+ database.gameGear = BML::unserialize(string::read(locateShared("Database/Game Gear.bml")));
+ database.wonderSwan = BML::unserialize(string::read(locateShared("Database/WonderSwan.bml")));
+ database.wonderSwanColor = BML::unserialize(string::read(locateShared("Database/WonderSwan Color.bml")));
+ database.bsMemory = BML::unserialize(string::read(locateShared("Database/BS Memory.bml")));
+ database.sufamiTurbo = BML::unserialize(string::read(locateShared("Database/Sufami Turbo.bml")));
}
auto Icarus::error() const -> string {