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Current File : /usr/ports/audio/supercollider/files/patch-common_SC__AppleEventLoop.mm
--- common/SC_AppleEventLoop.mm.orig	2021-04-22 03:41:58 UTC
+++ common/SC_AppleEventLoop.mm
@@ -0,0 +1,80 @@
+/************************************************************************
+ *
+ * Copyright 2019 Christof Ressi <info@christofressi.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ ************************************************************************/
+
+#include "SC_AppleEventLoop.hpp"
+#include <atomic>
+
+#import <Cocoa/Cocoa.h>
+
+namespace SC { namespace Apple { namespace EventLoop {
+
+static std::atomic_bool g_running;
+
+void setup() {
+    // The following code would transform the process into a foreground application.
+    // For now it's the plugin's responsibility to do this (early or lazily)
+    // because we don't want to always show an icon in the docker.
+    // ProcessSerialNumber psn = { 0, kCurrentProcess };
+    // TransformProcessType(&psn, kProcessTransformToForegroundApplication);
+
+    // Create NSApplication
+    [NSApplication sharedApplication];
+}
+
+void run() {
+    // this doesn't work...
+    // [NSApp run];
+    // Kudos to https://www.cocoawithlove.com/2009/01/demystifying-nsapplication-by.html
+    NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+
+    [NSApp finishLaunching];
+    g_running = true;
+
+    while (g_running) {
+        [pool release];
+        pool = [[NSAutoreleasePool alloc] init];
+        NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
+                                            untilDate:[NSDate distantFuture]
+                                               inMode:NSDefaultRunLoopMode
+                                              dequeue:YES];
+        if (event) {
+            [NSApp sendEvent:event];
+            [NSApp updateWindows];
+        }
+    }
+    [pool release];
+}
+
+void quit() {
+    // break from event loop instead of [NSApp terminate:nil]
+    g_running = false;
+    // send dummy event to wake up event loop
+    NSEvent* event = [NSEvent otherEventWithType:NSApplicationDefined
+                                        location:NSMakePoint(0, 0)
+                                   modifierFlags:0
+                                       timestamp:0
+                                    windowNumber:0
+                                         context:nil
+                                         subtype:0
+                                           data1:0
+                                           data2:0];
+    [NSApp postEvent:event atStart:NO];
+}
+
+}}} // namespace SC::Apple::EventLoop

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